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Texture.cs
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using BuildPlate_Editor.Maths;
using OpenTK;
using OpenTK.Graphics.OpenGL4;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SystemPlus.Utils;
using PixelFormat = OpenTK.Graphics.OpenGL4.PixelFormat;
namespace BuildPlate_Editor
{
public class Texture
{
public int id;
public int Width;
public int Height;
public static (Vector2i offset, Vector2i size)[] CreateOffsets(int width, int height) // +X, -X, +Y, -Y, +Z, -Z
{
int w = (int)((float)width / 4f);
int h = (int)((float)height / 3f);
if (w > h)
w = h;
else if (h > w)
h = w;
return new (Vector2i offset, Vector2i size)[]
{
(new Vector2i(w * 2, h), new Vector2i(w, h)),
(new Vector2i(0, h), new Vector2i(w, h)),
(new Vector2i(w, 0), new Vector2i(w, h)),
(new Vector2i(w, h * 2), new Vector2i(w, h)),
(new Vector2i(w, h), new Vector2i(w, h)),
(new Vector2i(w * 3, h), new Vector2i(w, h)),
};
}
public static int GenerateCubeMap(DirectBitmap db, (Vector2i offset, Vector2i size)[] offsets)
{
GL.ActiveTexture(TextureUnit.Texture0);
GL.GenTextures(1, out int id);
GL.BindTexture(TextureTarget.TextureCubeMap, id);
int peaceWidth = (int)((float)db.Width / 4f);
int peaceHeight = (int)((float)db.Height / 3f);
// Texture must be 1:1
if (peaceWidth > peaceHeight)
peaceWidth = peaceHeight;
else if (peaceHeight > peaceWidth)
peaceHeight = peaceWidth;
for (int i = 0; i < 6; i++) {
DirectBitmap peace = new DirectBitmap(peaceWidth, peaceHeight);
for (int j = 0; j < peaceHeight; j++)
peace.Write(j * peaceWidth, db.Data, (offsets[i].offset.Y + j) * db.Width + offsets[i].offset.X, peaceWidth);
BitmapData data = peace.Bitmap.LockBits(new Rectangle(0, 0, peaceWidth, peaceHeight), ImageLockMode.ReadOnly,
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.TexImage2D(TextureTarget.TextureCubeMapPositiveX + i, 0, PixelInternalFormat.Rgb, peaceWidth, peaceHeight, 0,
PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0);
peace.Bitmap.UnlockBits(data);
peace.Dispose();
}
GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureWrapS, (int)TextureWrapMode.ClampToEdge);
GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureWrapT, (int)TextureWrapMode.ClampToEdge);
GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureWrapR, (int)TextureWrapMode.ClampToEdge);
return id;
}
public static int GenerateCubeMap(string[] paths)
{
GL.ActiveTexture(TextureUnit.Texture0);
GL.GenTextures(1, out int id);
GL.BindTexture(TextureTarget.TextureCubeMap, id);
if (paths.Length != 6)
throw new Exception($"Skybox must be 6 images not {paths.Length}");
for (int i = 0; i < paths.Length; i++) {
DirectBitmap db = DirectBitmap.Load(paths[i], false);
BitmapData data = db.Bitmap.LockBits(new Rectangle(0, 0, db.Width, db.Height), ImageLockMode.ReadOnly,
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.TexImage2D(TextureTarget.TextureCubeMapPositiveX + i, 0, PixelInternalFormat.Rgb, db.Width, db.Height, 0,
PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0);
db.Bitmap.UnlockBits(data);
db.Dispose();
}
GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureWrapS, (int)TextureWrapMode.ClampToEdge);
GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureWrapT, (int)TextureWrapMode.ClampToEdge);
GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureWrapR, (int)TextureWrapMode.ClampToEdge);
return id;
}
public static int CreateTextureArray(string[] texturesToLoad, TexFlip flip)
{
int taid;
GL.ActiveTexture(TextureUnit.Texture1);
taid = GL.GenTexture();
GL.BindTexture(TextureTarget.Texture2DArray, taid);
GL.GenerateMipmap(GenerateMipmapTarget.Texture2DArray);
GL.TexParameter(TextureTarget.Texture2DArray, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.NearestMipmapLinear);
GL.TexParameter(TextureTarget.Texture2DArray, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest);
GL.TexParameter(TextureTarget.Texture2DArray, TextureParameterName.TextureMaxLevel, 4);
GL.TexParameter(TextureTarget.Texture2DArray, TextureParameterName.TextureWrapS, (int)TextureWrapMode.Repeat);
GL.TexParameter(TextureTarget.Texture2DArray, TextureParameterName.TextureWrapT, (int)TextureWrapMode.Repeat);
GL.TexStorage3D(TextureTarget3d.Texture2DArray, 1, SizedInternalFormat.Rgba32f, 16, 16, texturesToLoad.Length/*count*/);
Bitmap bm;
BitmapData data;
Console.WriteLine("TEXTURE:BLOCKARRAY:GENERATE:START");
for (int i = 0; i < texturesToLoad.Length; i++) {
string texPath = texturesToLoad[i];
if (!File.Exists(texPath)) {
string name = Path.GetFileNameWithoutExtension(texPath);
if (name != "air" && !name.Contains("constraint")) {
Console.ForegroundColor = ConsoleColor.Red;
Console.Write($"Block texture {Path.GetFileName(texPath)}, wasn't found");
Console.ResetColor();
Console.WriteLine($", Path: {texPath}");
}
texPath = Program.baseDir + "Data\\Textures\\Notfound.png";
}
if (Path.GetExtension(texPath) == ".tga") {
TargaImage img = new TargaImage(texPath);
bm = new Bitmap(img.Image.Clone(new Rectangle(0, 0, img.Header.Width, img.Header.Height), System.Drawing.Imaging.PixelFormat.Format32bppArgb));
img.Dispose();
} else
bm = new Bitmap(texPath);
if (flip != TexFlip.None) {
if ((flip & TexFlip.Vertical) == TexFlip.Vertical)
bm.RotateFlip(RotateFlipType.RotateNoneFlipX);
if ((flip & TexFlip.Horizontal) == TexFlip.Horizontal)
bm.RotateFlip(RotateFlipType.RotateNoneFlipY);
}
data = bm.LockBits(new Rectangle(0, 0, bm.Width, bm.Height), ImageLockMode.ReadOnly,
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.TexSubImage3D(TextureTarget.Texture2DArray, 0, 0, 0, i, bm.Width, bm.Height, 1, PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0);
bm.UnlockBits(data);
bm.Dispose();
}
Console.WriteLine($"TEXTURE:BLOCKARRAY:GENERATE:DONE count: {texturesToLoad.Length}");
return taid;
}
public Texture(string path)
{
DirectBitmap db = DirectBitmap.Load(path, false);
Width = db.Width;
Height = db.Height;
GL.ActiveTexture(TextureUnit.Texture0);
GL.GenTextures(1, out id);
GL.BindTexture(TextureTarget.Texture2D, id);
BitmapData data = db.Bitmap.LockBits(new Rectangle(0, 0, Width, Height), ImageLockMode.ReadOnly,
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, Width, Height, 0,
PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0);
GL.GenerateMipmap(GenerateMipmapTarget.Texture2D);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.Repeat);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.Repeat);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest);
db.Bitmap.UnlockBits(data);
db.Dispose();
}
public Texture(DirectBitmap db)
{
Width = db.Width;
Height = db.Height;
int slot = 0;
GL.ActiveTexture(TextureUnit.Texture0 + slot);
GL.GenTextures(1, out id);
GL.BindTexture(TextureTarget.Texture2D, id);
BitmapData data = db.Bitmap.LockBits(new Rectangle(0, 0, Width, Height), ImageLockMode.ReadOnly,
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, Width, Height, 0,
PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0);
GL.GenerateMipmap(GenerateMipmapTarget.Texture2D);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.Repeat);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.Repeat);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest);
db.Bitmap.UnlockBits(data);
db.Dispose();
}
public Texture(BitmapData data, TextureWrapMode wrapMode)
{
Width = data.Width;
Height = data.Height;
int slot = 0;
GL.ActiveTexture(TextureUnit.Texture0 + slot);
GL.GenTextures(1, out id);
GL.BindTexture(TextureTarget.Texture2D, id);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)wrapMode);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)wrapMode);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest);
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, Width, Height, 0,
PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0);
GL.GenerateMipmap(GenerateMipmapTarget.Texture2D);
}
public Texture(int[] pixels, int width, int height, TextureWrapMode wrapMode)
{
Width = width;
Height = height;
int slot = 0;
GL.ActiveTexture(TextureUnit.Texture0 + slot);
GL.GenTextures(1, out id);
GL.BindTexture(TextureTarget.Texture2D, id);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)wrapMode);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)wrapMode);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest);
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, Width, Height, 0,
PixelFormat.Bgra, PixelType.UnsignedByte, pixels);
GL.GenerateMipmap(GenerateMipmapTarget.Texture2D);
}
public DirectBitmap GetDB()
{
DirectBitmap db = new DirectBitmap(Width, Height);
BitmapData data = db.Bitmap.LockBits(new Rectangle(0, 0, Width, Height), ImageLockMode.WriteOnly,
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.BindTexture(TextureTarget.Texture2D, id);
GL.GetTexImage(TextureTarget.Texture2D, 0, PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0);
db.Bitmap.UnlockBits(data);
return db;
}
public static DirectBitmap GetDB(int id)
{
int Width, Height;
GL.BindTexture(TextureTarget.Texture2D, id);
GL.GetTexLevelParameter(TextureTarget.Texture2D, 0, GetTextureParameter.TextureWidth, out Width);
GL.GetTexLevelParameter(TextureTarget.Texture2D, 0, GetTextureParameter.TextureHeight, out Height);
DirectBitmap db = new DirectBitmap(Width, Height);
BitmapData data = db.Bitmap.LockBits(new Rectangle(0, 0, Width, Height), ImageLockMode.WriteOnly,
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.GetTexImage(TextureTarget.Texture2D, 0, PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0);
db.Bitmap.UnlockBits(data);
return db;
}
}
public struct TextureInfo
{
public string name;
public TexFlip flip;
public Vector3 colorFilter;
public TextureInfo(string _name, TexFlip _flip, Vector3 _colorFilter)
{
name = _name;
flip = _flip;
colorFilter = _colorFilter;
}
public TextureInfo(string _name, TexFlip _flip) : this(_name, _flip, Vector3.One)
{ }
public TextureInfo(string _name, Vector3 _colorFilter) : this(_name, TexFlip.None, _colorFilter)
{ }
public TextureInfo(string _name) : this(_name, TexFlip.None, Vector3.One)
{ }
}
[Flags]
public enum TexFlip : byte
{
None = 0b0000_0000,
Vertical = 0b0000_0001,
Horizontal = 0b_0000_0010,
}
}